Sunday, September 16, 2012

Session #68: Lair of the Fangs, Part 3 - Anathema!

This was a short session, which we also had to postpone from the original time due to some absentees.

The entirety of this session consisted of the party's battle against a yuan-ti anathema, a conglomeration of snake swarms around a massive yuan-ti, and a pair of snake swarms. The anathema was created by Vak'shasz the Sly Tongue, the high priest of Zehir and main public point of contact for those looking to hire the Fangs. Amnon managed to interrupt this ritual with a slide, and the anathema was summoned half-finished (causing it to start at bloodied). This turned out to be quite beneficial, as this was a difficult fight for the characters, primarily due to the snake swarms - when the anathema connected, however, it hit HARD, and it was more or less responsible for Vorgym going down. Deckard dropped as well in this encounter, leading to a healthy use of our new injury system.

Eventually, the characters won out, and decided they had to extended rest, so they left the lair and rested in the sewers. Fortunately Deckard was able to prevent their wounds from being infected, but 2 of them woke up feeling not all that well (Vorgym & Amnon) - as such, they are each one healing surge down. In addition, Vorgym now has to roll a saving throw every time he takes damage: if he fails this saving throw, he will begin taking 5 ongoing poison damage (or 10 if this happens while he is bloodied) until he saves, as the poison of the anathema now courses through his blood. Deckard has a less potent version of this, as the snakebites he took cause him to take 5 poison damage the first time he is bloodied in each encounter. We had to stop here, as time had run out for some players.

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