Wednesday, September 7, 2011

Session #15: BOOMER!

Pixie arrived late to this session, I had him RBA until he arrived as we were mid-battle at the end of the last session.

The party wrapped up the combat with the zombies, and continued exploring the southern area. After checking a couple clerical rooms, the party found the town hall's mess hall - along with Constable Halpern, who was being attacked by a ghoul. The party had to fix the controls to the holding cell Halpern & the ghoul were inside - but the controls hit Pieter with a nasty shock which left him bloodied and with no healing surges left. The party fixed the controls, dealt with the ghoul, and found out from Halpern that Lundgrave had allowed the plague to be spread in the town. He asked them to deal with Lundgrave, and lead them to his office, where they could find a key to Lundgrave's bedroom, within which they'd need to find a key to his office.

Inside Halpern's office, they found a single glowing zombie, which they initially had Malthus sneak past to acquire the key. Halpern left the party, telling them that Lundgrave, a paranoid man, maintained two identical bedrooms - one trapped, and one normal. The normal one contained the key they needed, and their hint as to which was which was that the right room would have bedsheets the same color as those found in the clerical staff's bedrooms. After Halpern left, the party decided they wanted to loot his office, so they fought the glowing zombie within - Thomnall ended up being infected with the zombie plague, but Ilivarra quickly cleansed it from him. There was a lot of RPing done in this section, as Malthus was less than pleased he'd snuck past the zombie just for the group to decide they would just kill it anyway.

With the 1st floor fully explored, the party decided to head the 2nd floor after they had found a stairwell leading down into a cellar from which an innumerable chorus of moans emerged. On the 2nd floor, they fought more glowing zombies in a supply room - Malthus was infected with the zombie plague, and many of the food supplies in the room may have been infected. The party gathered what looked safe, and decided to extended rest, as night had fallen. We ended the session there, though we still need to attend to Malthus' disease Endurance check...

Some after-session notes: I never gave out experience for the glowing zombie encounter in the supply room, so as a "reward" for reading this, grant your characters 100 experience points. See you guys next week! Remember, we will be setting up our yearlong subscription on Monday the 19th, so have your money for that ready!

One last thing: I need backstories from Traver, Pixie & Baril still!

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