Sterling was unable to make it for this session. I rolled for curing his filth fever, and he managed to cure it. On with the recap.
The party went up to the Lolth statue and inspecting it, discovering that a necromantic arcane residue lingered around the empty sarcophagus in the statue's base. They then managed to find a switch hidden on the sarcophagus which, when pushed, cause it to slide out of the way, revealing a stairway. This stairway led into a giant spider nest with a number of human-shaped cocoons. Inside these cocoons were the bodies of the previous party: Iados, Gwenn, Erik, Aludiana and Reed. Erik & Reed had identifying medallions on their corpses which were recovered by the party. The party also managed to recover a pair of Boots of Rapid Motion, which Vorgym took. Unfortunately, picking these boots up also awoke the ancient tomb spider the party had encountered earlier.
This encounter, however, showed the party that the spider rod would allow them to exert limited control over spiders. This allowed them to keep the ancient tomb spider from attacking them before they were able to escape. They returned to Cairnmoor and found out who the medallions they recovered belonged to. They recieved a 500 gold piece reward, and free rooms at the Misty Morning Inn - the innkeeper, Torrin McCarver, also said he would try and get them some winter clothes for their trip through the Winterspring Mountains to Amberforge.
The next morning, Torrin did indeed have winter clothing for him - including a sweater for Misha. Their clothing in tow, the party headed up the trade road to Amberforge, encounting a group of bears along the way. They defeated the bears fairly easily, and arrived in Amberforge. There they found a number of shops where they could buy some magic items, and after doing so they headed to the inns and went to sleep. Their sleep was interrupted by a large force of Amberforge guards who ordered the party to come with them, as Gregor Amberforge, a member of Amberforge's ruling clan, had asked to speak wit them. The party reluctantly agreed, and were escorted off - we ended the session on that cliffhanger.
A few logistical notes - since Amberforge has a much more active trade community than Cairnmoor, the party can find common & uncommon magic items up to level 4. If you are interested in buying something, please log into D&D Insider and check out the Compendium or the Character Builder's magic item database - if you see anything you'd like to shop for, write down that information and come prepared for next session on Wednesday. Additionally, Sterling - please add 249 gold pieces & 91 experience points to Seamus' total!
Thanks for reading guys - since next Wednesday is close to Thanksgiving, please let me know if this will create a schedule problem for anyone. Thanks!
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