Wednesday, November 23, 2011

Session #28: Entry into the Vault

Sal was unable to attend this session, and Andrew missed a good chunk of it. On to the recap.

The party was taken to see Gregor Amberforge, who informed them he had been told of their coming by a half-orc. He explained to them that the Amberforge Vault had been broken into from below by a group of troglodytes, and they had made a home out of it. He offered to let them take "what they could carry" from the vault if they cleared it out for him, and the party agreed.

They were escorted to the vault by some of Gregor's guards, and there they met a large nest of spiders guarding the entrance. The party used the spider rod to navigate past the spiders in a tense stand-off - they entered the vault by having Seamus bull-rush into the heavy vault door to knock it open. Once inside, they found a dead dwarven guard of the vault had activated its defenses. Past the next door, they encountered a large group of troglodytes, who attacked the party immediately - this battle sent Vorgym into dying and nearly did the same to Seamus. Notably, the party failed 4 out of 5 coup de grace attempts when 2 of the maulers were put to sleep.

After this encounter, the party recovered 900 silver pieces from an altar which had an inscription on it in dwarven. It read: "Abathor Amberforge, father of our house, passes on this knowledge to all who enter. Wealth be the key for which all doors open. Your key be as the door." The room had a yellow stone door to the west and a gray stone door to the east; each door had a small slot in it with Dwarven tally marks above indicating a specific number. The party first went to the yellow door, which had the number "14" over it, and put 14 silver pieces in. This caused a trap to trigger, dropping a large jar of acid on Seamus - this did damage and weakened his armor, giving him a -2 penalty. After this, they went to the gray door and put coins in - this caused the door to open. They established that the doors would only open if the correct amount of coins of the corresponding color (gold for yellow doors, silver for gray doors) were put into the slot.


This knowledge in tow, the party headed through the gray door and 2 more doors, finding themselves in a larger chamber with a tapered passage. Shivra found a number of traps in this room - a pit trap in the large northern part, a pressure plate (which she disabled) at the northern part of the passage, and another pit trap in the middle of the passage. We stopped here for the night.


Hope you enjoyed the read. I'll see everyone for next session!

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