Sterling did not show up for tonight's session. He did not give us any notice, so we don't know why he didn't make it...just sort of no-showed. Fortunately it didn't spoil what ended up being a great session, maybe our best yet!
The party decided to turn back from the passage they were heading through and pass through the yellow stone doors. After going through an empty transitional room, they found themselves in a room full of devilish statues - there were also dwarven statues, or so they thought...they discovered that the dwarven statues were actually duergar statues when the statues came to life, along with a number of stone warrior statues and a pair of gargoyles. The gargoyles managed to knock Amnon into dying with their brutal attacks, but the party handled this encounter with relative ease; the stone warriors were a non-factor, and the duergar guards couldn't do much to the party.
In the next chamber, they immediately found themselves in a new encounter - a mesmeric-eye basilisk and its master, a troglodyte curse chanter, clad in an animal skull. This encounter started out rather simply - the party focused most of their attacks on the basilisk, while a few ranged attacks were thrown at the curse chanter. Things got interesting, however, when Deckard triggered a pit trap and fell down onto a greased slide which deposited him into a small cavern. Inside this cavern were a pair of otyughs, named "Gutter" and "Yummer"...apparently pets of the troglodytes. Things looked bad for Deckard, who brought Misha down to help - he chewed through a number of dailies and all of his healing abilites to keep himself alive. Above, the party dealt with the basilisk and the curse chanter, then set about figuring out what to do about the pits. This is where things took a turn for the ridiculous.
First off, Sal had to leave for dinner - as a result I ended up running his character, and I decided based on previous roleplaying decisions that Nirreh's character would be likely to head down into the pit to try and help Deckard. Her heart was in the right place, but her Athletics check to climb down the rope Shivra lowered down was not, and she fell down into the pit as well. Confusion began to set in as the party tried to decide what to do - Seamus nearly followed Nirreh down, but was convinced not to by Vorgym. The otyughs made getting to the ropes extremely difficult with their tentacle attacks, pulling Deckard and Nirreh away from the rope. Eventually, the party finally came to the decision that they would have Deckard & Nirreh tie themselves to the rope, greased from rolling down the slide, and the party would pull them up. At the same time, Sal got back and wondered quite aloud why the hell he was down in the pit. Let this be a lesson, players - when you leave, the DM gets control of your characters, and his decisions may not always be your decisions =P
With their plan in mind, the party set to trying to pull up Deckard and Nirreh. Unfortunately, the otyughs had other plans, and the party ended up in a tug-of-war. With Shivra having the main hold on the rope, Seamus & Vorgym made assist rolls to try and get the two pulled up - unfortunately, Shivra's +2 strength modifier didn't match up well with the otyughs' +9 modifiers. After a lot of joking around and cul-de-sac activity, Seamus took the rope from Shivra and pulled the group up the rest of the way.
This was quite a session...Deckard made a point of using Misha as cannon fodder for the otyughs, Sal lost his shit over Deckard being a mute, and Deckard & Nirreh got some much-needed bonding time...looking forward to next session, guys, see you then!
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