In this session the party entered the laboratory, learning that they could perhaps find a way to permanently revive Deckard inside, and also needing to deactivate the lightning barrier blocking access to the next level of the tower. Their first encounter was with a creature known as a zombie cactus in a greenhouse-like section of the lab, which constantly dominated them. Though the domination effects wore on them, they defeated it easily enough.
Next they found a puzzle involving 3 specimen tanks - 2 50-gallon ones, one of them empty and one of them full, and a 30-gallon tank which was full. They had to put 40 gallons into the empty 50-gallon tank. They managed to do this easily enough, and gained access to a wealth of potions, as well as a potion which allowed them to properly revive Deckard. Lukash also regained the use of his body, though it is now an undead body.
In the final encounter of the night, the party entered a room full of corpses, and were attacked by rot grub zombies. The zombies proved simple enough - until the room began to lose its floor and dump the party into the offal-filled pits below, where a charnel otyugh awaited them. They managed to defeat these challenges, though it took awhile, and decided to head back to the main hall to extended rest, putting them on day 2 of the 3 days they have to stop Ctenmiir. Everyone save Deckard resolved their memory loss; Deckard's worsened, locking out one of his daily powers. Vorgym was cured of his greater moon frenzy by Deckard. Cyrus, who had also been infected by filth fever in the encounter with the otyugh, did not manage to cure any of his conditions. Deckard & Shivra's nightmare visions both worsened, and have begun to affect them physically.
The party is very near the end of the laboratory, and access to the next floor...what horrible monstrosity will serve as the final challenge of the labs, and what awaits them on the next floor? We shall see next week...we shall see indeed.
No comments:
Post a Comment